In this project, I worked with animation and graphic design for UR’s program series Pluggtipset.
The goal was to develop a character for the program that could be animated quickly and intuitively by other team members, even by non-animators. I explored several concepts before we landed on the brain, which I then rigged in Adobe Character Animator. To streamline production, I built a custom animation library controlled through simple buttons and keystrokes, along with a set of mouth shapes for automated lip sync.
Beyond character development, I designed the program’s logo and a range of visual assets, as well as motion graphics templates for Adobe Premiere.
Watch the program here